cool. we're definitely wanting to go. ken's sister is also visiting around that time but we want to at least come down for one of the days if not both. it'd be really good to see you guys again not in a party context, y'know? :)
ARGH it was your birthday wasn't it?? happy belated birthday. oh and also, i'm trying to convince ken that we should go both days to the fair, so overnight is a distinct possibility! thanks for the offer :)
i actually went there before to check out a photo you posted on twitter/facebook. i was all "whoa hey what this it's neat" and it is! the structure of it feels solid and easy to dive into. you made yellow work well for a website, which is impressive (even if it presents some interesting (and i mean that. not the euphemism but actually interesting) typographic/presentation constraints), the images are well represented, and the (broken!) arrows are a nice touch.
only a few things:
* although not too much of the text is large, i immediately noticed that which was and wanted to shrink it down. personally i like to especially keep a small type size in a large space. theres all that room and people hone in on the one thing not keeping it blank.
* the setlist/gallery set up can get confusing. i first get the impression that there's only a few images per section, only to click on one and find that there are actually 30 images in this one sub-section. something simple at the bottom indicating title or even just number of images inside may help that out.
* i eventually figured that to travel from setlist to setlist the arrows were higher up, but theres a lot of visual info and i just kept clicking the links at the top right for a bit. people have learned to hone in to underlined text when trying to figure out where to go next, so a simple solution would be a basic "back to setlist" link in between the arrows, which people can still use once theyve got the hang of it.
aside from the second point, which i think is a tricky navigation flaw, these are the kind of things that come out only when you ask someone to point them out. it's a solid set up and it was great going through all of your drawings again.
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Date: 2009-05-23 03:58 am (UTC)no subject
Date: 2009-05-23 04:54 am (UTC)no subject
Date: 2009-05-23 06:50 am (UTC)no subject
Date: 2009-05-23 09:43 am (UTC)no subject
Date: 2009-05-27 12:52 am (UTC)no subject
Date: 2009-05-24 10:07 am (UTC)Lovely.
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Date: 2009-05-24 10:41 am (UTC)how're you?
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Date: 2009-05-24 10:44 am (UTC)I am surviving. I saw Star Trek last night. I liked it. I still love Picard better than Kirk, though.
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Date: 2009-05-25 06:46 am (UTC)*hug* i am glad you are surviving.
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Date: 2009-05-27 05:48 am (UTC)i was all "whoa hey what this it's neat"
and it is! the structure of it feels solid and easy to dive into. you made yellow work well for a website, which is impressive (even if it presents some interesting (and i mean that. not the euphemism but actually interesting) typographic/presentation constraints), the images are well represented, and the (broken!) arrows are a nice touch.
only a few things:
* although not too much of the text is large, i immediately noticed that which was and wanted to shrink it down. personally i like to especially keep a small type size in a large space. theres all that room and people hone in on the one thing not keeping it blank.
* the setlist/gallery set up can get confusing. i first get the impression that there's only a few images per section, only to click on one and find that there are actually 30 images in this one sub-section. something simple at the bottom indicating title or even just number of images inside may help that out.
* i eventually figured that to travel from setlist to setlist the arrows were higher up, but theres a lot of visual info and i just kept clicking the links at the top right for a bit. people have learned to hone in to underlined text when trying to figure out where to go next, so a simple solution would be a basic "back to setlist" link in between the arrows, which people can still use once theyve got the hang of it.
aside from the second point, which i think is a tricky navigation flaw, these are the kind of things that come out only when you ask someone to point them out. it's a solid set up and it was great going through all of your drawings again.